![]() The badly-lit corridors of Creative Assembly’s first-person survival story belong to the xenomorph. So it’s legitimately terrifying to discover that Alien: Isolation’s big alien fellow is designed to react differently every time you play granted animal-like behaviours that plug straight into the fear centres of your brain. The moment you figure out how an enemy works – how close to it you can get without it noticing you, how large its cone of vision is, how long it will search for you for before giving up and returning to a pre-scripted patrol route – the mystery of that enemy evaporates and along with it goes the thing’s ability to frighten you. ![]() ![]() Horror games fall apart at the seams as soon as you notice how those seams have been stitched together.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |